Shigeru Miyamoto, creator of both the Donkey Kong and Super Mario series, was a “valuable resource” to the development team according to Walker, providing “feedback, guidance, and mentorship” on the project. But after “turning up the saturation, adding some deformation, some chibi, some whimsy to it,” Retro was able to quickly and smoothly transition into the necessary new style. Walker (Senior Director of Development), reminisced on how some of the palm trees in original art mock-ups for DKCR had a much greater resemblance to something “sullen, dark, edgy, and menacing” that you would find in Metroid Prime. Going from developing three gritty first-person shooters to the more colorful and family-friendly world of Donkey Kong was a bit jarring. Around 3 three years later, after the threequel hit the market, Retro’s DK project was greenlit, and development began for what would eventually become the Donkey Kong Country Returns we know and love. Satoru Iwata, president of Nintendo at the time, pushed the idea aside in favor of requesting a third entry in the Metroid Prime series as a hardware showcase for the then upcoming Wii and Wiimote motion controller. Feeling a bit of “franchise fatigue” sometime following the launch of Metroid Prime 2 in 2004, Retro Studios approached Nintendo with interest in developing a game using the Donkey Kong Country IP. Developed by Retro Studios, former developer at the company Bryan Walker recently sat down with KIWI TALKZ for an interview in which he discussed a multitude of related topics, including the origin of the beloved 2D side-scrolling platformer successor.īryan Walker was Senior Producer for both Metroid Prime 2 and 3, joining the company after the success of Metroid Prime 1. The control system is similar to the previous game, with the player controlling Donkey Kong picking up items from the ground and throwing them at a stunned enemy, and various controllers can be used with customizable controls.Donkey Kong Country Returns released for Wii back in 2010 and marked the return of the Donkey Kong Country series after over 10 years since its then previous entry on the SNES. The player will be accompanied by the character Donkey Kong and his friends travel through ten different islands to defeat the Snowmads. The game continues the classic side-scrolling platformer of the “Donkey Kong Country” series. In the game, players will have the opportunity to experience extremely unexpected and logical environmental changes, such as moving from old forests to ancient ruins in forests, or underground bases full of traps. Players will experience many types of terrain throughout the game. The story of “Donkey Kong Country: Tropical Freeze” revolves around the tropical paradise of the Donkey Kong family being invaded by the Northern penguins, freezing the entire island. Following the success of “Donkey Kong Country Returns”, the game has brought players many new experiences with many Attractive features, engaging storyline, vivid and eye-catching graphics. This is the 6th version of the “Donkey Kong Country” series released by Nintendo in February 2014. “Donkey Kong Country: Tropical Freeze” is a side-scrolling platformer game developed by Retro Studios with support for Monster Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |